Sunday, November 27, 2016

Another try at Star Trek: Ascendancy

I sat down with my friend Jim again to play Star Trek: Ascendancy and we had our friend Jeff as well this time.


The three of us like 4X games in general, though Jeff is not a big Star Trek nut as Jim and I. Still, I hoped he would like it.

I was the Romulans again, Jim the Klingons and Jeff the UFP.

I won't bore you with too many details repeating how the game works as I covered the game before..

It starts off with wide open space and quickly gets crowded with space lanes as you go along as you'd expect....







Again, the mechanic of shifting space lanes was used as a tactic in the game by all three of us.. We would try to veer away from each other in order to keep nice juicy planets away from each other, as well as bidding for time to build up forces..

For instance, here Jim was inching toward me until he found a nice planet. Son'a Prime..



and then suddenly locked the space lanes away from me in order to have it all too himself..



For hours though, I noticed there was a widening gap between me and Son'a Prime and thought I was safe from attack, as I suspected he was hankering for Jeff's juicy production resource-rich Federation worlds.. I was resource poor throughout the game and not too tempting a target..


In fact, I had to rely on a trade agreement with Jeff to keep me going in building ships..


Jeff was awash in production resources and could build ships galore, while Jim was finding plenty of science planets.. I on the other hand encountered very little, so I was not too keen to start a fight..

I thought for sure Jeff and Jim were going to throw-down with their huge fleets, but then Jeff deliberately insulated himself, building space lanes that led to no where and he never did encounter Jim..


I taunted Jeff for being cowardly, but not too much, as I was dependent on his goodwill and his 3 resources a turn trade agreement... Jeff basically insulated himself from his biggest threat, Jim, while keeping one spacelane open to me knowing I was too poor to offer much danger..

Sure enough, Jim's massive Klingon fleet needed an outlet and the "Son'a Gap" as I called it was quickly closed up by Jim. He linked up with a Neutron Star hazard that in itself was linked not to one of my colony worlds, but directly to my home world Romulus..

This was very dangerous for me..

I prepared for the worst, and sure enough, a Klingon armada shows up...Jim was not there to conduct peace and diplomatic love of course so late in the game.



However, the neutron star decimated Jim's flotilla, so I took the initiative and attacked him there with a fleet of 9 ships, out of the 20 or so I had built up..


I quickly destroyed him using my first strike cloaking ability, but then disaster struck, as all nine of my ships could not navigate that neutron star hazard either and were destroyed....


Hoots of laughter by everyone of course, but now I knew any chance of holding off the Klingons was lost...

Sure enough, Jim was soon back knocking on my door with 2 fleets and I only had 11 ships left in those two fleets to protect my home world..

I complained this was a Rich Man's War (i.e. Jeff and his resource wealth) but a Poor Man's fight (i.e. me). 


His dice rolls however somehow destroyed not only my fleets but my nodes as well on the planet.. I feebly counter-attacked from an adjacent world but I was really out of the game..




All three of us reached 5 ascendancy points about the same time, but I could not win without controlling my home world..



Jeff won the game as he had the 5 points and controlled 8 planets vs Jim's 5 points but only 6 worlds.


I found this session did not have as many exotic encounters like last time, with less encounters with the Horta and Apollo and such, and more meeting up with pre-Warp civilizations.

Lots of these types of encounters this time.



which is okay, but I think for Trekkies, we need the more exotic ones to really enjoy the gameverse..

All in all, a good fun session. Thumbs up!

3 comments:

  1. Another Jeff victory but I do like how the game plays differently every time

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  2. Now that's a huge gaming board. Looks like fun. Sadly finding Star Trek fans where I'm at is like looking for a needle in a haystack.

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  3. Sorry to hear that. Yeah, not a bad game for us Trekkies.

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