Saturday, September 10, 2016

Frostgrave cooperative Dark Alchemy campaign.. Part the Third

After my friend Jeff and I found some great terrain deals at a local pet store (as discussed here), we went back to his place and continued on with the Dark Alchemy campaign in Frostgrave today, in the 3rd and last of this campaign's scenarios on this rainy Saturday.

For a recap, please see part 1 & 2, here.

In this third cooperative scenario, The Spreading Flames, my heroic and gallant warband and Jeff's gang of criminal scum and outlaws continue to team up for plunder and glory. After this scenario, we will go back to cutting each other's throats and gutting each other like a fish as we search for Frostrgrave glory.. But for now, it's all peace and love between our warbands.

In this scenario, we have ten turns to go into this area, grab some treasure, and exit on one of the four sides before it all goes Kaboom. Anyone remaining when this happens will get killed.

The appendix at the end of this post and/or the Frostgrave Logbook has a record of the rolls and what happened as I kept a running record for all ten turns.

Facing us were these fireflinger monsters, as depicted by the yellow skeleton figure we used on the right. 

These fireflingers have a ranged attack, so we had to consider that in our fight.

Like the other two scenarios, we had to pick three men each, so I chose instead my apprentice Aggron, my Man-At-Arms Fogerty and my Crossbowman Crawford.

We started off on what we designated the South side and headed North.

None of the fireflingers for the most part could see us where we were for some time.. At least on my East side, though Jeff was using an elemental bolt spell on one of them on the West side early on..

 I was relatively safe for the first couple of turns as my guys ducked into an alley on the East side.

Jeff somehow picked up a treasure token pretty quick on the West side, but generated 2 rat monsters on my East side.

Luckily, we agreed to pool any experience from captured treasure, though experience for casting spells and killing monsters were still seperate.

I was starting to find that the random movements of the monsters, which we used a d12 in a random o'clock procedure, started to drift Eastward, toward me..

Jeff, like scenario 1 and 2 it seems, was going to have a cake walk again, while I was going to have to slug it out.

Anyways, there was a treasure token inside a building beside the alley my guys were right beside, so I got into it, even though a fireflinger was in the next room.

I positioned my Man-At-Arms Fogerty in the door between us and the fireflinger to block any attacks against my apprentice. 

My crossbowman picked up the treasure in the corner, and luckily did not generate a new monster. My Man-At-Arms gets a hit though and suffers 2 points of damage.

We looked and looked and determined that the other fireflinger standing outside could not see any of my team in the building. No LOS. 

We exchange projectiles at each other, my apprentice and crossbowman vs the fireflinger, but we failed to finish it off.  We did wound it though, so next turn, I had a slightly wounded Fogerty close-in with his axe to explain the situation to the fireflinger creature.

Horror of horrors though, I roll a 6 with all modifiers vs the Monster's adjusted roll of 22. The creature inflicts 10 points of damage on Fogerty and knocks him out of the fight.

Meanwhile Jeff la-dee-da on the West side all this time picked up two more treasure tokens with hardly any resistance.. His three to my one treasure token, and my one death.

Anyways, we eventually killed that Fireflinger but there was another Fireflinger just outside, and I climb that wall for some Bone Dart magic.

My Bone Dart rolls were successful, but I couldn't finish off that fireflinger..

To make matters worse, the rats spotted me and headed to my direction. I had no choice but to bring my crossbowman closer to the rats to head them off.

My crossbowman managed to kill one at range, but the other got closer and we fought it out.

In turns 5 through 8, Jeff was destroying all in his way and nabbed more treasure, but I was still fighting in the same building I was in.

In fact, he was now heading East to pick up "my" treasure on my side as he was relatively untouched.

After killing that rat, my crossbowman climbed up on a fallen obelisk to help my apprentice who still could not finish off that fireflinger..

My apprentice was taking a beating, as I often had to use up health points to boost up my spells. I eventually got to a low of four health and couldn't risk him being up on that wall any longer, as other fireflingers could now spot him.

I had to beat a retreat, even though there was a second treasure about 6 inches away and had both my guys jump down.  There was no way, by turn 8, I was going to go 6 inches, nab the treasure, and get past two fireflingers, climb over the obelisk (costing me extra movement) and leave by the Easternmost side before turn 10.

By turn 9, I was stunned to find my crossbowman got killed as well, picked off by a firfelinger to his left..

This just left just my apprentice, but luckily he was around the corner and the other fireflinger could not see him.

Jeff picked up another treasure unmolested..

His team exited..and so did I, ending the scenario.

He picked up six treasure tokens to my one, but like I said, we agreed to share in the experience for  capture treasure.

Overall, I got 200 experience points and leveled up to level 6. I did not get too much gold, but nabbed 3 potions and 1 scroll.

1) Potion of Firebreath
2) Potion of Preservation
3) Explosive cocktail.

and the Scroll of Willpower.

I leveled up two levels so I chose to improve my HT, and to improve my Wall Spell. I painted up these two walls of water into magical energy "walls" awhile ago and would like to use them sometime.

Luckily, both my Man-At-Arms and Crossbowman made their survival rolls and are both unharmed.

The Dark Alchemy campaign was over. I added up my gold over the 3 scenarios and sold some potions, for a total of 960 gold coins. I used them to buy 2 Fate Stones, 1 teleporter ring and 1 potion of healing.

I also decided on a Library lair for my warband and per the rules, could roll every turn to see if I got a free scroll, which I did when I rolled a 19.

Scenario 3 was not as tough as Scenario 2, but also less than fruitful for me as I only had 10 turns and couldn't get very far.

I believe next time, we will do one of the official Golem scenarios.

Good session today.

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