Monday, December 28, 2015

Conversion of WEG Star Wars smuggler character to FFG Star Wars

I recently converted my friend's WEG minor Jedi character that he created in the 1980s here.

Well, now I am going to convert my own character who I also created in the 1980s, my smuggler Kelly Dukes. Yes, yes, I know.. Corellian Smugger in a YT-1300 freighter.. but hey, I was in my 20s when I created him and I still love Han Solo...

His background I wrote after the campaign ended:

The son of a successfull businessman, Dukes's family was ruined financially by the Clone Wars. The Dukes' family went from upper middle class to just getting by by the time the war was over. His mother died of an unspecified illness during the war that left Duke perennially sad.  Father and son plied the space ways ekeing out a living on margin thin profits in the years following the wars. Life was hard, but Dukes seemed to thrive in the anarchy of the Outer Rims. Things came to a head as his dying father pulled whatever strings he had left and got his brash young son into the Imperial Academy. At first, it was difficult to adjust, but by graduation, Lt.jg (N) Dukes as a competent Imperial Officer who seemed to have potential to make it to flag rank. A natural warrior, Lt.jg  Dukes led bold actions that earned him the respect of men and officers alike. Things came to a head one day when Dukes was ordered to bombard the pacifist farmers of Genko III. He refused, was court-martialled and was sentenced to 25 years hard labour on the spice mines of kessel. Whatever happened on Kessel, a part of  Dukes died in the hell of Kessell that to this day he refuses to talk about. He became a new man. Hollow. More cynical. Harder. More ruthless. He finally escaped by strangling a guard and stowed away.
           Over the next couple of years, he drifted into the seedy underworld and became associated with the vile gangster Ploovo-Two-For-One becoming eventually his top smuggler. Dukes participated at the smuggler's battle at Tanaab where he developed the famous "Dukes belly flop"  maneuver. He is on a first name basis with many of the galaxy most vile smugglers, gangsters and other rogues. He is famous for out-gunning 3 opponents at an old fashioned quick draw. Taking their insults no more, he told a friend at a Mos Eisley watering hole to "get 3 coffins ready." He then walked up to them, and observers to this day swear Dukes was like grease lighting, killing all three before they even reached for their holsters.
          It's not known what he and Ploovo disagreed about, but  it concerned a shipment that Dukes was responsible for. Outraged at not being reimbursed, Ploovo put a huge reward on his head and Dukes started running. Eight months later, exhausted and broke at being chased at by Ploovo's lackeys as well as Imperials, Dukes sought refuge on Bespin. Determined to make his last stand standing up, Dukes waited to kill and be killed at the hands of several bounty hunters. Not wishing to have a gun fight in his city, the administrator of Bespin encouraged his old friend from Tanaab to at least die for a good cause by joining the Rebellion. With no other options, Dukes agreed.
        He joined the rebel strike team 717 and has found a new niche in life. Like many Corellians, Dukes is not an overly big supporter of the Alliance. However, he remarked that of all the people he's known, the Alliance "was the only place to offer a tramp like me a bowl of soup." He has voiced his goal of scouting unknown space once the war ends. If it ever does....

Since I gave Lancer 320 points to convert given playing about a dozen WEG missions and such, I will do the same for Dukes.

I will start with giving him +1 in Agility and +1 Brawn for 60 points.

He will be natch a Smuggler class in Piloting, but I will give him a second specialization for 20 points in Scoundrel.

His two free skills for being Human are outside his specializaiton and will be 1 rank each in Mechanics and Brawl.

His four free skills at Rank 1 each for this class will be  Knowledge (Underworld), Skulduggery, Streetwise and Vigilance.

Career Skills bought


Astrogation             2
5+10 pts = 15 pts

Cool                           1
5 pts

Deception                            1
5 pts

Piloting, Space                   3
5+10+15 pts = 30 pts

Piloting, Planetary            1
5 pts

Streetwise                             2
Free+10=10 pts

Ranged - Light                   3
5+10+15 pts = 30 pts   

Knowledge (Underworld)     2
Free+10=10 pts

Skulduggery                         2
Free+10=10 pts

Vigilance     1

Non-Career skills bought

Mechanics                       2                                  Free + 10 points + 5pts non career=15 pts
Brawl                               2                                 Free + 10 points + 5pts non career= 15 pts

Costs so far:
Characteristics : 60 points
Second Specialization: 20 points
Skills: 150 points

Talents bought

Full Throttle                    5 points
Skilled Jockey                10 points
Improved Full Throttle       15 points
Grit                                  5 points
Master Pilot                     25 points  
Black Market Contacts     5 points
Convincing Demeanor      10 points
Hidden Storage               10 points
Quick Draw                    5 points

Total points:                320 points

Motivations: Greed, of course.

Obligations: I'm actually going to give 2 of them, but low magnitude.

One obligation is a Bounty on his head from the vile gangster Ploovo-Two-For-One and the other is Responsibility for the "kid", Jim's character Lancer.

I also added -1 Feared Reputation from the Smugglers' sourcebook (pg. 96).

Completed Character sheet:

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