Please see Part 1 Turn 28 There are only 2 real choices, go North to the Repair area, or to Lab. # 1. Given the mission objectives, Lab # 1 it is. I need Science, so will use my scientist I brought along with me. The Repair shop has a grenade resource cache potentially, but I already have 3 unused grenades with me.
They will do a melee attack. I pull chits and get the following for my squad 1, 5,4,5, 1 and 3, 8, 0 for the Flesh eaters
I notice there is a medkit cache potentially in Lab # 3, so when I get there, maybe I can grab another one since I'm down to one now. Currently, Fire Team B and my Close Combat guy are hurt with 1 wound each.
and 3,1,4 for the Flesh Eaters.
Squad Leader generates 1 CP Fire Team A (4-2)/3 = 0 successes B (2-2)/3= 0 successes Assault team B (5-2)/4 = 0 successes C/C team (4-2)/4 = 0 successes I apply the CP to Assault Team B ((5-2)+1)/ 4 = 1 success, so that gives them 1 hit on the Flesh Eaters. The Flesh Eaters with a Fire skill of 5 miss their squirting efforts on my troopers. We thus kill one of them. 3rd round of combat is melee I pull for my squad 6, 1, 5, 0, 4
and 4, 6 for the Flesh Eaters.All I have left is 3 Grenades.
Turn 26. Will head North to the Advance box and need 3 successes I pull for my squad 2, 3, 4, 0 and 5. I generate no CP, and 3 successes, so I make it easily. Continued in Part 3.