Saturday, August 1, 2015

All Batteries, Fire!! .. Exchanging Broadsides in the most excellent "Armada."

I've always loved the Star Destroyers in Star Wars ever since I saw them on screen in 1977. I'm not talking about the small bulk cruisers, but about those big Correlian ships!

Today, I got the chance to wargame with them in Fantasy Flight Games' "Armada."

The game gives you the feel of, which I loved, of exchanging broadsides as we passed each other at point blank range, like it was the Spanish Main of the 17th Century. It was similar to the scene from Revenge of the Sith



When I read the rules this morning before my friend Jim was to come over, I was a little perplexed by some of the mechanics, but once we got the hang of it, this game became a gem.

The first game was kinda okay, as we stuggled with the rules. There is some planning in this game, which is a great game mechanic.  These ships are not WW1 fighters or Star Trek ships, that can do pirouettes and elaborate twists and turns... No, they were big lumbering slow monsters, which I loved... Finally, a capital ship game where it felt like you were maneuvering capital ships.. Metal dinosaurs plodding along and where you have to turn away from the enemy those shields of yours blown open.. The minis looked great as they went about the star map.. The Victory class minis were big and looked great coming at you!




Watch your speed, and watch your firing arcs, we quickly learned. And watch where you're going.. Colliding with another ship causes unecessary damage that you cannot afford.

Sound the collision alarm!


Sound the collision alarm!








In game two, Armada really started to shine as we both tried to outflank each other, and used our fighters effectively. The fighters were not to be discounted. They start off as gnats buzzing your water buffalo Capital ship, but if you did not deal with them, especially the bombers like the B-Wing, they dug their claws into you. In game 1, we didn't really use our fighters effectively, but in game 2, we kept them close to our Capital ships, which allows you to move and attack with your fighters if you plan correctly. If you have your fighters off alone, they are less effective, as they can only move or shoot.

5 points of damage rolled... That's gotta hurt.


Gnats buzzing a giant....

After trying out this game and Star Trek Attack Wing, I have to say that this game edges out AW a bit in terms of fun play.

Thumbs up for a good day of miniature battles.

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