Friday, July 31, 2015

A PnP game that emulates the much promised but never materialized FASA's Star Trek Armageddon game

Someone has created a grand-strategic Star Trek simulation game using the War at Sea/Victory in the Pacific system, and the best part is, it's set in the FASA Trek universe.


Definately will have to print this out and play it!


Designing a free Pnp Game inspired by Highlander pt 3

Continued from part 2. 

I decided to change the combat mechanic. The 2 dice pool mechanic that I used in the previous playtest just wasn't interesting enough. Instead, I went for the more rock-paper-scissors card approach used in some sword fighting games. I made about 30 cards for each player, to be printed twice, which means that each player will have a starting deck of 60 cards.

Here is a sample:





Hopefully, I will get to try it out this week in a playtest.

To be continued in part 4.

Thursday, July 30, 2015

Looking back 30 years ago, it was very teenage boyish (embarassingly so now), but the RPGing was fun and a bit glorious

My RPG group from 1980 to about 1991 (sporadically from 1991 to 1993) played many RPGs during the golden age of the hobby. These are all the remaining character sheets I still have and am posting for posterity.

1981 - GDW's Traveller



1982- TSR's Star Frontiers

 1983- Flying Buffalo/Blade's Mercenaries, Spies & Private Eyes (MSPE)


1984- RECON



 1984- FASA Star Trek

The great system when I was a kid, though my friends played heavily TSR's Top Secret. We had a short lived Starfleet campaign, but I GMed all the way until 1991 a Merchant Campaign. Some of these were converted into Gurps later on.







For the record, I created Stryker 3 years before the ST:NG's Will Riker (in 1984)


We recorded all of our adventures in the Starfleet campaign through Captain's logs, which I discuss here.


Aah, but it was the merchant campaign, set in the Triangle, where the RPGing really took off for me.









































1985- Victory Games' James Bond
 1985- Steve Jackson Games's Gurps

Gurps was by far the best RPG system out there. From about 1987 to 1991 (sporadically from 1991 to 1993), that was the only system I played and converted many characters to it.












 1987- West End Games' Star Wars







From 1999 to 2006,  I GMed a PBEM (play by email) campaign with Jim for several years, as discussed here in part 2.